Reddit factorio railway Have been building main bus type bases (max around 180 spm) and am thinking of transitioning into a true megabase with a tileable railway network. 351K subscribers in the factorio community. I hope it inspires someone to implement this. A green rail signal says there is no train in the next block, and a train can pass it. Up until you have an intersection with a train in it 80%+ of the time, short trains and long trains are nearly identical for throughput. I am playing with FARL for the first time, and built a bit of track for trains that has two rails- one to go in one direction, another to go in the opposite direction. A Trainsaw ? Community-run subreddit for the game Factorio made by Wube Software. So I’m about to come back around on cracktorio and I’m thinking about trying a rail based city block ( 4 block). Fuel them up, and set them to visit each station in a loop. Now hit F4 to bring up Debug Settings, and enable show-rail-blocks 181 votes, 28 comments. 22 votes, 18 comments. Mind you, they are I just started playing recently, and I have trouble with train directions. My gripe about missing bits shouldn't be taken as a criticism, this is fantastic. By using a system like this, it doesn't matter how a train is set up. The range of options and possibilities is endless, and this is only just a brief summary, of what can be achieved within Factorio. 495 votes, 123 comments. This works If you ignore double-headed configurations you can ask Wolfram for the maximum. "2-3,4" means a train can go from block 2 past a chain signal into block 3 On a simple rail system I usually leave two spaces between my rails unless I have to divert around some terrain. Mouse over a train to visualize where it is going (or trying to go, if stopped by signals. Thus I usually place my Roboports in a grid like pattern and place my rails around them. Schall Railway Controller provides a UI with a filterable list of trains and their status, with configurable columns and train composition summaries, and controls for renaming and coloring trains and applying schedule templates. I don't like seeing mountains of rubble under the rails in my factories. Then I would have to build all the trains and then make a refuel station and make sure the refuel station is stocked up. It's due to the way trains in Factorio are coded. However with train tracks the entire track disappears as This made me wonder, if it would be a feasible idea to surround the whole factory with one big loop of train tracks. 507 votes, 97 comments. This loop would then be populated with a lot of locomotives (let's call them bullet trains), which just loop around the base to drive over every neighbor, who wants to cross the train loop to enter the factory. Any thread about intersections will inevitably lead to someone posting the factorio forum about intersection throughput, which will give comparisons, ultimately you want a Celtic knot over a roundabout. I'm working on a few challenge maps and needed a small LHD rail network so I threw this together. For simplicity, place your stations on the right side of the track so the trains only run in one direction. Some things to keep in mind: Make sure trains have the ability to bypass a station if it gets disabled before the train arrives. It's all fine and well until I've added a second resource expedition to my railway network. 0 around the corner and every train nerd's wet dream of elevated rail closer than ever, our imagination runs wild as to the possibilities to come. How do you layout (and properly use) trains? I’ve just finished my first complete run to launch a rocket using a main bus. I'll break down my thoughts on each. But basically you need a chain signal at the start of the fork/split/junction (whatever you want to call it) and then rail signals for each split if a train can fit otherwise you need to continue using chain signals. 31 votes, 13 comments. Oct 27, 2024 · Building and creating a whole train setup from multiple bases will take some time, and here’s everything you need to know about setting that up in this complete train guide for Factorio: Space Age. 38 votes, 12 comments. 3 items per second. trueThere was a mod back during Early Access. factorio. Like many others it includes both 2 and 4 Rail segments, that all fit into the delivery area of a single Roboport. Hi, I am new to Factorio and am struggling to understand railway signalling, I don't understand why the train heading south stops at the intersection while every other direction functions fine, they are all set up identically. ) A train can only pass a rail signal on its right. 360K subscribers in the factorio community. For repairs I generally go one of two ways: manually inspect and repair sections occasionally (usually fine for worlds with regular biters) 352 votes, 66 comments. I cannot find enough information on how to actually start a train base. So, with this new set, there are no 4lane prints anymore, but instead a big buffered 2lane intersection for those critical areas. My question is: how often do you use shorter trains? I've always used 2-4 trains and am considering using this just to know how it feels rhythmically. Back when I thought single rails were the way to go, I remember being very frustrated until I discovered that. My train system is set up but now I have multiple trains on the same tracks. When you get close to 200 trains is were you want a 4 lane over 2 lane. Point to the map and trace the train's supposed path from where the train is located at the moment; the track will lit up, trace until it suddenly no longer lit up. Is there any good blueprint, with unload cargo, load cargo and all the crosses, that can be used while building railway? With depos and smelting stallers and etc. I’m new to the game, and just fell in love with the the railway system. Comma for blocks separated by signals, dash for blocks separated by chain signals. It’s possible to have a centralized depot for your smelted plates, the issue is that it’s inefficient because you’re sending a train to a station where it does nothing but wait. But the logistics robots seem less so, other than for space reasons I see no reason to use them other than We would like to show you a description here but the site won’t allow us. 731 votes, 43 comments. Wondering if that'll be enough on the long run, so I'm curious about y'all's rail system planning :) Hi all, my question is: is there a best train tutorial that teaches you in depth how to do stuff and when you go through it you know how to do everything? Like signaling, where to use signals and which kind. Since it's pretty old at this point and circuit controlled trains are on the rise I redesigned everything based on the same original idea. These rail sections are pre-aligned and exactly 32x32, so you can just stamp down a What’s the best way to load/ unload trains? I’ve seen a ton of different varieties with belts, curious to see different builds. If you don't already know, the Factorio world is divided into 32x32 chunks. Red, green and military use pretty minimal amounts Factorio SE - rebuild the railway system or let it be and just build a new one later? You are the true hero. It really depends on how many trains you end up with at the end. In factorio that's almost not an issue, as you can just add a second line going the other way extremely cheaply. 365K subscribers in the factorio community. 369K subscribers in the factorio community. I'm not really keen on just copying somebody's layout since I like to figure things out on my own (for better or worse, usually the later). If I click the end of rail line and move my mouse, the game attempts the extend the track for me in the direction of my mouse. First rail I build is for a specific purpose and just runs from A to B and back. I need that train to turn right towards to the station, but it always goes straight in the auto mode. This process is dragging on and on and I spend so much time in this stage that I get to a point where I'm unsatisfied with a certain thing and I restart the game I very much like how this looks! As for the 1-2 trains, while you might be able to use longer trains if you redesigned the stations you would probably just increase chances of a gridlock dramatically. My question is, is it worth investing into roving artillery trains? Should artillery trains keep the train lines sufficiently clear? Make blueprints for a railway grid, that also has power and roboports. trueGo to an empty area of your map, and build a small, oval track. (Replace '11' with your desired overall train length. 521 votes, 116 comments. I have a bunch of point to point rails, that is drop off points for each ore connected to rail lines going only to that particular ore. . The adapted formula for double-headers shows immediately that no double-headed train can beat a single-headed train of a given length for throughput. Community-run subreddit for the game Factorio made by Wube Software. This is my first world and I only have like ~20 hours played so I haven't worked with rails before. 364K subscribers in the factorio community. While I know biters don't take trains as targets but will attack when they're stumbled across, I've recently started losing trains to biter attacks since they're greatly expanded in the late game. But it's not working anymore. For two-way tracks, usually there's an unpaired signal at that location. Signals split a railway into different sections (shown as different colours on screen) and 2 trains won't move in the same section. One station can provide six full, compressed belts or six full pipes if there is enough supply and consumption. A basic yellow-belt runs 1. Hello! You may know my previous creation, the Modular Rail Network. Reply reply paulstelian97 • First, there should be a trains flair. Trust me, its actually fun to figure that stuff out. I get the advantage of 2 rails from a throughput standpoint, but is that the only reason? I don't really care that much about maximizing throughput, so is there another reason to have 2 rails over 1 two-way rail line? Reply reply factorio-reddit-acct • I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. Part 2 of your guide made me realize something: As the percentage of bypass approaches 100%, the network becomes a regular 1-way railway network. We would like to show you a description here but the site won’t allow us. Oct 21, 2024 · Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. What makes you often think: 'hey it's time for a train from here to here' Is it specific distance between ores? Many times you can drag super long belt line (bus?) to smelting area, so I am curious how do you expand your base? But, adding trains to your repertoire will make you a more efficient, and richer Factorio player. How do you calculate the throughput of trains? : r/factorio r/factorio Current search is within r/factorio Remove r/factorio filter and expand search to all of Reddit r/factorio In real life switching lanes allows for faster traffic and rapid route changes but in Factorio, it just leads to trains waiting (and blocking other traffic while doing so). 493 votes, 56 comments. You should only put rail signals where there's enough space after the signal for the train to stop without blocking any junction. Normally, you can press 'shift' to place a ghost instead, and then have your bots handle everything. This is how the With 2. Whats great about 4 lane is that a train might be able to turn right (right drive) even if another train is on the track it drives into. It didn't help that a lot of tutorial videos spent more time telling you what you should "always" do instead of actually explaining the mechanics. I can't even begin to guess how long this took you to make. I’m trying to wrap my head around how to plan a rail network. See full list on wiki. I'd be curious to hear what spacing others use for their railways and how they arrived at their decision. Instead, you could make large stacker at the factories that craft science. And I wanted to get beautiful railway stations. com Feb 3, 2022 · I hope this guide has given some light to those who are confused over railways, and provided a solid grounding in the basics of how to use trains. I remembered seeing this a few days ago on the sub, and i google searched for factorio two lane railway blueprint book and this came up first!! Your the best!! We would like to show you a description here but the site won’t allow us. A signal on either side divides the block, so if there's no signal on the other side you end up with trouble driving the train in that direction. ) If you want max capacity, you will want to minimise crossing tracks. I think it has to do with how Factorio breaks tracks up into blocks. 877 votes, 131 comments. In short and simple terms, how would you give a rule of thumb to someone new to train signals? The in-game tutorial is excellent but didn't leave me at first with a clear understanding of the practical use of signals. 347K subscribers in the factorio community. With the use of Roboports as long as you have materials in your logistic network the rails will build themself automatically and will also create a perimeter against biters. It was really neat and made for some really effective crossings. I im tired of having to build loops for my trains and i want them to go on one long straight rail for a Massive wall defense is this possible? kind of new to all this train stuff mostly using belts in my factories thanks mates much appreciated :D I took a break from Factorio after posting my previous rail blueprints and have recently come back. So how I change its directions? I think this is a good occasion to repost my Factorio intersection deadlock checker! Quick explanation: just put in the block numbers for every block in your intersection, for every path through the intersection that a train can take. I very much like how this looks! As for the 1-2 trains, while you might be able to use longer trains if you redesigned the stations you would probably just increase chances of a gridlock dramatically. Large trains and or onsite smelting will reduce the amount of trains significantly. 373K subscribers in the factorio community. Hello. Sorted. Roboports: on one side, construction robots could be super handy allowing one to drop a blue print and let them do the work, as well a repairing outposts. PS: If that's in the centre of your base, what's stopping you from belting things in / out from railway stations on the outskirts of your base? Make a large dedicated station, and then just belt the goods in with neat conveyors. 337K subscribers in the factorio community. I know you’ve already got lots of advice already but I’ll throw my two cents in. In Factorio, the thing that limits intersection throughput is time spent blocking other paths. 371K subscribers in the factorio community. The bottleneck of any Factorio train line is where tracks of opposite or perpendicular directions cross. Safe railway crossing. With Brian's Trains, the straight rail segment is supposed to overlay the existing rails, it isn't a siding. Next rails might be separate A to B systems, or might piggyback on part of the rail (depends on situation) I keep expanding on that using single rail until it becomes clear that I have enough congestion to warrant upgrading Upgrades start near the core of the base and expand where congestion We would like to show you a description here but the site won’t allow us. Hi Everyone, As many of you I like it if things are neatly organized and tidy. Trains don't talk to each other as they travel, and routes are locked in (mostly) when the train leaves the station, based on what blocks are already reserved for other trains. The only place where it comes in handy are some of the central intersections. "2-3,4" means a train can go from block 2 past a chain signal into block 3 You've got rail signals inside your second two junctions, and the exits in your third image are lacking a signal. That is where there's a problem with pathing. Is it better to try and optimize single track trains or continue the overhall, and do rails first, and make all my train tracks double so trains can only go a single direction on either track? Greatest push is resources are starting to run dry/production capped with I’ve seen this question asked but never seen a compelling answer. 875 tiles per second and can carry 13. trueHey guys, quick question. I think I made almost a perfect modular rail blueprint, everything fits perfectly and it's possible to upgrade the intersection without any problems. Why use trains? The raw stats of trains make them the fastest and fattest delivery mechanism in all of Factorio. Many intersections will involve a split which then has a rail signal on each branch. Regular signals mean if a train is in the next section, stop here. I created a truly safe rail crossing that accounts for approaching high-speed trains. I thought that it would be much more efficient to have a single rail line that locomotives can travel either way on, with passing lanes setup along the whole system, and expandable train stackers at every important resource drop off station. 270 votes, 30 comments. They are worth it! Second, and my main question, is there any definitive vanilla train station setup guide that talks about different ways to set up stations and the benfits/disadvantages of using a train depot? I've recently started just using the same station name for the same item request, like [iron supply], [iron request], then using circuits to set Integrated railway track Just photo manipulation. Usually oil related. I can't figure out, how can I make trains know which track is to be traveled in which direction, so they don't accidentally meet eachother? Thanks! If the railway is not too long I add underneathies/belts which supply ammo to regular turrets as well giving a backup if there's ever a power issue. To Title, I'm having trouble figuring out why the two should be used, above belts in a factory. I have had great fun with Factorio and my biggest fun has been designing intersections. Being one of the aforementioned Factorio train nerds, and having found the Fake New Rails mod, I just couldn't contain myself and so here we are, with a bunch of interchanges that will be possible to build once 2. Defending Trains and Rails So I bought the game yesterday and have been playing non-stop but am curious, do I need to defend railways from a station all the way to my base? The railways become long distances and I haven't seen the aliens attack the railways in-between stations. The problem is a train will take a turn into an occupied station, wait at a signal, and then the station 25 votes, 19 comments. ) Apparently the ideal 600-car train has 252 cargo wagons and 348 locomotives. Currently right at the peak of mass expansion. Some of us just really like aesthetics! Edit The way I've been trying to play factorio is that I would set up mining sites for copper, iron, coal, and stone. There's no silver bullet; this is one of the truly hard problems in Factorio. 370K subscribers in the factorio community. So I'm doing fine in my current run, but my starting location resources are basically dry, so I'm making railways to transport raw goods back to base. A red signal says there is a train in the next block, and a train Blueprint I'm sure others have already done this, but here is my take on early game chunk aligned rails sections with 4 spacing and RHD. Never watch your steps again! The signal reads the state of the gate, trains will stop if the engineer is near the crossing. Thanks in advance for your help:). Hold a train signal in the 'player hand' to visualize blocks as different color lines on the tracks. 33 votes, 10 comments. They are suitable for double-sided trains and can be used as replacements on each line if there is enough space and four wagons are used. But I would like to see this in the game. Chunk aligned rails are generally only designed to be interoperable within the same blueprint book, they're not designed to be compatible with other rail blueprints. You've got rail signals inside your second two junctions, and the exits in your third image are lacking a signal. There’s a lot of duplicated effort here as many of the rails go the same Blueprint I'm sure others have already done this, but here is my take on early game chunk aligned rails sections with 4 spacing and RHD. Loop stations allow for greater throughout at the cost of taking up slightly more space: if you build a loop station and place signals after every wagon the 2nd train can start moving immediately if you build a terminus station then the 2nd train has to wait until the first has completely cleared the station Imagine a 100 wagon long train to see the problem more clearly. Or if you need the station to fit where there isn't space to loop back. But one thing would be nice to get correct from the start: how large should each railway square be? As in how Can someone explain to me how to build a railway system? I have gotten to the point where my resources within reasonable reach are not enough to power my 2/sec factories of each science excluding yellow (haven't built it yet). They are meant for the late game. A red signal says there is a train in the next block, and a train Your railway lines shouldn't meander so much, IIRC trains can't travel at max speed if they're turning so much. You need to provide a picture or diagram of what your situation is. They rely on the roundabouts at the junctions to allow trains to turn around rather than have fancy in/out segments. The wiki tutorial is also excellent but once again doesn't leave the reader with a clear "this is how I'll use signals efficiently" idea, if only because of its extensive TLDR. 372K subscribers in the factorio community. For rails, you'd need Filtered Inserters, Splitters, etc. 12 votes, 21 comments. I don't even want to talk about how much of a struggle it was to understand how railway lights worked at first. I use a 1-to-many (producer to consumer) system in vanilla (and on Nauvis) where each consumer station is disabled if it does not have demand. 284 votes, 23 comments. When you make a blueprint you have the option to align your blueprint to the global 32x32 grid. Make sure you snap everything into the Roboport grid The tracks are These are my new rail blueprints, with a focus on versatility and user comfort. Double headed trains are most useful when turning the train around is hard to do. Edit: if I recall correctly, my original thought process on the 3-spaced rails was being able to more easily upgrade to a 4-lane railway if I ever needed it. Awesome. Ie. So when you get to high lengths it's easier to do stations as both way tracks that lead to the two lane track system. I only had 1 train that went back and forward on the same rail in a straight line. Design / Blueprint Share Sort by: Best Open comment sort options Best Top New Controversial Old Q&A Add a Comment cursedmilk2010 • The ultmative train station book OptimusBrem and I designed the ultimate train stations. Is it necessary to have turrets lined up all the way? 22 votes, 18 comments. Do I need to make city blocks? What will the mall look like? Do i need any circuit network setup? How am I going to refuel the trains? How to properly make train orders for all the stations? What to do if i have more than 1 train on an same exact route and what to do if they clog up waiting for a station to be available 506 votes, 117 comments. The stops and wait conditions need to be assigned to a train that is constructed on that railway, after which it will automatically commute between each of the stops on its list. Adjust the blueprint so that it snaps to your existing grid, and then just place those grids wherever you want to go. Double-track or quadruple-track railway? Pros, cons, opinions welcome! :) I started building a megabase recently, but my rail network is only double-track. Factorio is a wonderful game engine but I think it could be even more interesting with an in-depth signalling system, things like locomotive turntables, wagon washes (like a car wash but put your dirty wagons and locomotives through!), proper railway crossings the prospects are huge. How do you setup your train schedules with a space elevator in Space Exploration? I’ve been putting off setting up my train logistics properly in search of a good solution. Which practically means avoiding intersections, separating your network into disjoint parts around the busy sections and crossing them A railway can also deliver multiple items without becoming sushi style, you just need multiple trains to pass through. In an effort to make rail placement easier I created a MRS (Modular Rail System) Blueprint Book. This shouldn't be a surprise 443 votes, 41 comments. The network is still based on a grid (note: not the same as the world chunk grid), however the grid size has been changed to maximize space efficiency, symmetry and powerpole-per-track We would like to show you a description here but the site won’t allow us. 342K subscribers in the factorio community. I want to build a refuel station that detects which part of a train are the locomotives, and enables only the feeding mechanism adjacent to them. 12 votes, 22 comments. Easy and simple, while you are busy doing some other stuff, construction bots build railways to whatever resource it is you need. 0 ships. Community-run subreddit for the game Factorio made by Wube Software. How to avoid bottlenecks, how to design your own trains railroads and stations? I have downloaded some blueprints and I'm constantly getting bottlenecks and trains are always waiting 48 votes, 12 comments. I have a simple base where I drop off all my resources on one side, build a bus, and the bus goes through the factory. Just recently got into factorio, I know late to the party. Please provide - only if it makes sense of course - a blueprint of your creation. Focus on getting trains out of the intersection as quickly as possible, and make sure your signals allow other paths to stay unblocked. 68 votes, 30 comments. I would like to know is my intersection in this picture the ideal one, when trains need to be able also to go back where they came from (do a 180 degree turn) the intersection can't get jammed, if train entering the intersection can't get out from it because there is a train blacking the exit trains If you want two-way tracks, each signal must be paired with another signal directly opposite it (Factorio will show a white box here while you're holding a signal). I mostly chose this spacing because it was aesthetically appealing but it also has the benefit of leaving enough room to run large power poles to spread out your electrical grid. Without Hey fellow engineers! Factory must grow, so at some point we all have to use trains to deliver resources. However placing the tracks is usually impossible because there's trees / rocks / buildings in the way. Generally we recommend two parallel one-way tracks instead, they're much easier to get multiple trains running on. The extra space is necessary for proper signaling at that point. First time… We would like to show you a description here but the site won’t allow us. Is there a method to determine whats currently occupying a specific section of railway? Locomotive, Cargo Wagon or Fluid Wagon. 240 votes, 58 comments. There are Hi there, I wonder what are the best train mods and why? Up until now I haven’t used them but would like to. You always have the option to branch We would like to show you a description here but the site won’t allow us. This process is dragging on and on and I spend so much time in this stage that I get to a point where I'm unsatisfied with a certain thing and I restart the game A tip if you find "No Path" error: Open the train's schedule. (Stations are the other network bottleneck, but they are usually outside the line. After making a complete 4lane set, I realized that you don't really need 4 lanes most of the time. Place a couple of stations on it, and a locomotive at each station. 13 votes, 18 comments. uotaq eyzlr otmmh sdud atui jgm mujq etlqii wzklf psym kdqps dbyba ppwm wdivare szvi