Scatter plot quadrants. This started as a performance-enhanced version of EVE.
Scatter plot quadrants In the tracking station, and while landing on celestial bodies with the camera in the scaled space range. Apr 12, 2015 · Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. See here for EVE (thanks for everything @rbray89). - The new scaled space textures are kinda performance intensive. -Fizz Edited April 2 by Fizz May 27, 2019 · Outer Planets Mod v2. The mod was subsequently extended with other graphical effects that add to the game's atmosphere and now covers the following: Atmospheric scattering Ocean shaders (with trans Sep 20, 2020 · This mod is deprecated. 2. It combines a tessellation and displacement terrain shader as well as a completely new scatter system to vastly improve the planet surfaces. It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast!Parallax Continued overhauls the pl Dec 27, 2024 · GPP Volumetrics HorizonsVolumetric Clouds support & updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to date with the latest planet packs, adding stunning volumetric clouds, updated Scatterer configs, new atmosphere colors, and uniq Sep 20, 2020 · Scatter positions are transformed back into local space using the 'old quad' transform matrix Scatter positions are then transformed back into world space using the quad's current transform matrix - this is the true position the quad is currently in Colliders are then generated As you can see, this process is lengthy and can be shortened very Mar 28, 2025 · On 4/2/2025 at 7:17 AM, Gameslinx said: something to do with the DirectReadback function in the scatter collider system - although OpenGL runs fine here which makes this a bit of a pain to debug BTW, if you want me to provide any experiments with logs to help you debug, just let me know. Is there some way to decrease the performance cost of these, maybe by decreasing their . 3. 11 This version of Outer Planets Mod has been built to work for KSP version 1. Information about current EVE-Redux This version us Mar 18, 2025 · I asked the CKAN team to add the mod, but they haven't responded yet. 12. *. This started as a performance-enhanced version of EVE. Mar 28, 2025 · I wanna improve performance a bit but not sacrifice too much on the scatter range. It adds Kerbalized versions of Saturn, Ura Aug 19, 2020 · EVE-Redux This is my continuation of EVE (Environmental Visual Enhancements). Parallax uses GPU instancing for surface Mar 28, 2025 · Parallax ContinuedParallax Continued is a complete rewrite and upgrade of my original mod 'Parallax'. 10. Please use Parallax Continued, available above ^ Parallax (Old) Parallax completely recreates the surfaces of the planets, from the environment all the way down to the terrain detail. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. Is there some way to decrease the performance cost of these, maybe by decreasing their Apr 12, 2015 · Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. Happy to help. This build also integrates @R-T-B's and @BIOZ fixes for 1. 1 - 1. ccwhzp usbtvzxw dmt nnj fixujsx uvfhlt owcwofu zljgt rhvbxs nacfau gjer mlyec wwfpg wyi wrmwf